The decision to sell my PlayStation VR2 has been a long time coming. I initially had high hopes for the headset, eagerly anticipating new games like Horizon and VR modes for titles like Gran Turismo 7 and the Resident Evil 4 remake. However, after reading reports that Sony has cut funding for VR games and has only two more PSVR 2 titles in development, it became clear that the future of the headset was grim. Sony’s lack of support and investment in the platform led me to lose interest in what the PSVR 2 had to offer.

While I did dabble in a few PSVR 2 games like What The Bat? and Gran Turismo 7, none of them were compelling enough for me to keep coming back to over the long term. The limited library of games combined with the lack of major first-party titles made my playtime feel like mere dabbling. Despite the potential for immersive experiences, the overall gaming experience fell short of my expectations. Additionally, the setup process for the PSVR 2 was cumbersome, requiring me to plug it into my PS5 every time I wanted to play. This added inconvenience made me less inclined to use the headset regularly.

Another factor that contributed to my decision to sell the PSVR 2 was the feeling of isolation that came with using the headset. Since I could only play while tethered to the PS5, I was confined to a specific room in my house. This limitation prevented me from easily moving to another room for a change of scenery or to accommodate shared living spaces. The inability to interact with others in the same room while using the headset made me feel disconnected and excluded from my surroundings. In contrast, other VR headsets like Meta’s Quest offer more flexibility and freedom of movement, allowing users to enjoy VR experiences anywhere in their home.

Reflecting on my experience with the PSVR 2, I realized that Sony’s track record with non-console platforms left much to be desired. The lack of consistent support and investment in platforms like the first PSVR and PlayStation Vita highlighted Sony’s tendency to prioritize its primary console over other devices. The company’s history of delayed releases and half-hearted support for new platforms made me skeptical of the long-term prospects for the PSVR 2. Sony’s focus on funneling players towards future console purchases and its reluctance to fully commit to expanding its gaming ecosystem raised doubts about the sustainability of the PSVR 2 as a standalone platform.

My decision to sell my PlayStation VR2 was influenced by a combination of factors, including the disappointing VR game lineup, underwhelming gaming experience, feelings of isolation and lack of flexibility, and Sony’s track record with non-console platforms. While I had initially been excited about the potential of the PSVR 2, these issues ultimately led me to reconsider my investment in the headset. As I prepare to part ways with the PSVR 2, I hope that future VR platforms will address these concerns and offer a more immersive and engaging gaming experience for users.

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