Video games are intricate creations that go through numerous iterations and changes before reaching their final form. In the case of The Legend of Zelda: Tears of the Kingdom, a different title was seriously contemplated during the planning and development stages. The revelation comes from the Zelda art book ‘Master Works’, where Eiji Aonuma, the game’s producer, disclosed that ‘Tears of the Dragon’ was a strong contender for the game’s title at one point.

Aonuma shared that there were reservations around using the title ‘Tears of the Dragon’ due to its potential emphasis on the Light Dragon. This concern stemmed from the fear of inadvertently revealing a key plot element, specifically, that the Light Dragon is Zelda. The team deliberated on the implications of highlighting the dragon theme in the title, as well as incorporating dragon patterns in the logo design.

Despite considering ‘Tears of the Dragon’ as a possible title, the team ultimately decided against it. The keyword ‘Dragon’ was deemed too revealing, and alternative options were scarce as development time dwindled. It was a pivotal moment when someone proposed integrating the word “Kingdom” into the title, leading to the birth of ‘Tears of the Kingdom’. This choice allowed for the inclusion of dragon patterns in the logo while maintaining a subtle connection to the Light Dragon, striking a balance in the title’s thematic elements.

Upon finalizing ‘Tears of the Kingdom’ as the official title, Nintendo opted to withhold the title’s official reveal to prevent divulging too much information prematurely. This strategic decision aimed to maintain a level of intrigue and mystery surrounding the game until its release. The deliberate approach to unveiling details reflects the careful curation of the game’s marketing strategy.

The ‘Tears of the Kingdom: Master Works’ offers fans a deeper look into the game development process, including fascinating trivia on gameplay elements like the Ultrahand and the final boss battle. The comprehensive coverage extends beyond the title evolution, providing readers with a comprehensive understanding of the game’s intricate design and development journey.

The transformation from ‘Tears of the Dragon’ to ‘Tears of the Kingdom’ showcases the iterative nature of game development and the thoughtful considerations that go into crafting a compelling title. The evolution process not only reflects the creative challenges faced by the development team but also highlights the strategic decision-making required to deliver a cohesive and engaging gaming experience to players.

Nintendo

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