Team Asobi, the developer behind the hit platformer Astro Bot, initially toyed with the idea of creating an open-world game during the early stages of development. However, director Nicolas Doucet explains that the team ultimately decided against this in favor of a more focused and segmented, level-based approach.

Doucet highlights the benefits of having a modular game, where different elements can be easily swapped around. He compares this to a buffet vs. a two-course meal, emphasizing the importance of creating a memorable experience rather than simply offering more content for the sake of it.

Doucet’s metaphor about feeling bloated after consuming too much food resonates with the design philosophy behind Astro Bot. The focus is on creating a concise and polished experience that leaves a lasting impression on players, rather than overwhelming them with unnecessary content.

In the end, Team Asobi chose to prioritize quality over quantity when developing Astro Bot. Despite the allure of open-world exploration and extended playtime, the team recognized the value of delivering a more refined and memorable gaming experience within a shorter timeframe.

Ultimately, Team Asobi’s decision to veer away from an open-world approach for Astro Bot proves to be a wise one. By focusing on creating a modular, polished game with a clear emphasis on quality over quantity, the team was able to craft a standout platformer that earned critical acclaim and a perfect score in reviews.

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