Baldur’s Gate 3 made a significant impact at the BAFTA Game Awards, claiming the prestigious Best Game award along with accolades for the best music, narrative, and players’ choice. The game’s publishing director, Michael Douse, emphasized the significance of the players’ choice win, highlighting that it serves as validation that developers are not disposable assets in the gaming industry. Douse expressed gratitude for the recognition from players, emphasizing their importance as the audience who truly understands the work put into the game.

Valuing Developers in the Industry

Douse’s remarks shed light on the often-overlooked issue of developer recognition and appreciation in the gaming industry. He emphasized the value of acknowledging the hard work, dedication, and institutional knowledge that developers bring to the table. Douse urged the industry to cherish developers and refrain from abandoning them for short-term gains, underscoring the importance of nurturing talent to create great games.

Douse’s words are particularly poignant given the challenges plaguing the games industry, including widespread layoffs, concerns about crunch culture, and burnout among developers. The industry has witnessed a wave of layoffs at various studios, exacerbating the precarious nature of employment for developers. Douse’s call to value and support developers resonates amid the ongoing issues facing the industry, emphasizing the need for sustainable practices that prioritize developer well-being.

Baldur’s Gate 3’s remarkable success at the BAFTA Game Awards, culminating in the coveted ‘Best Game’ win, signifies a significant milestone for the CRPG genre. The game’s achievement of all five major Game of the Year awards underscores its exceptional quality and the dedication of the development team at Larian Studios. The recognition received by Baldur’s Gate 3 serves as a testament to the value of investing in developer talent and fostering a supportive environment for creative endeavors.

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