In Star Wars Outlaws, players have the opportunity to manipulate the wanted system to enhance the level of difficulty and introduce an extra layer of challenge to the game. Lead systems designer Matthieu Delisle and lead gameplay designer Fredrick Thylander shared insights on how players can “adjust the difficulty to your playstyle or your needs” by tinkering with the emergence of the wanted system for added fun and excitement.

Delisle emphasized the thrill of escalating the wanted level to level six and testing one’s ability to survive under intense pressure. This feature serves as an end-game challenge that offers a unique experience based on the planet players are exploring. The varying presence of the Empire on different planets and in space contributes to the dynamic nature of the gameplay, creating diverse scenarios and encounters.

Delisle further elaborated on the complexity of the wanted system, highlighting how players can find themselves targeted by both the Empire and multiple crime syndicates due to their unfavorable reputation. This self-imposed challenge pushes players to navigate a hostile open-world environment where survival hinges on their strategic decisions and ability to adapt to changing circumstances.

While the game presents numerous obstacles and adversaries, players have access to tools and mechanisms to remedy their reputation and escape precarious situations. From securing contracts to trading valuable data with syndicates for improved standing, there are various avenues for players to overcome challenges and emerge victorious. However, for those seeking a truly immersive and challenging experience, pushing the limits of the wanted system offers a compelling opportunity for relentless gameplay.

Thylander shed light on the significance of the wanted system as Massive’s response to the Empire’s role in the game. As players interact with the Empire and navigate the intricate web of criminal organizations in the Outer Rim, their wanted level serves as a barometer of their defiance against the established order. By resisting the Empire’s authority and embracing a rebellious identity as scoundrels and outlaws, players inject an element of chaos into the structured environment, fostering emergent gameplay moments and unpredictable encounters.

The decision to steer clear of an alliance with the Empire underscores the game’s commitment to portraying players as renegades who challenge the status quo and disrupt the Empire’s grip on power. By positioning players as rule breakers in opposition to the Empire’s authoritarian rule, Star Wars Outlaws invites players to embrace the scoundrel archetype and carve their path through a galaxy teeming with danger and intrigue.

As Delisle and Thylander noted, the wanted system serves as a versatile tool that players can manipulate to their advantage, transforming it into a dynamic gameplay element that adds depth and complexity to the overall experience. By treating the wanted system as a “toy” to experiment with and explore, players can unlock new possibilities and tailor their gameplay to suit their preferences and playstyle, creating a truly immersive and engaging adventure in the Star Wars universe.

The wanted system in Star Wars Outlaws offers players a unique opportunity to challenge themselves, test their skills, and immerse themselves in a vibrant and ever-evolving gaming environment. By embracing the complexities of the wanted system and leveraging its features to customize their experience, players can unravel the mysteries of the galaxy, confront formidable foes, and ultimately emerge triumphant in the face of adversity.

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