The world of speedrunning in Zelda: Ocarina of Time is constantly evolving, with runners pushing the limits of what was once thought possible. Recently, a new discovery has been made that has the potential to significantly impact the speedrunning community. This discovery involves the use of a Wii U GamePad and a rubber band to shave off precious seconds from the current world record.

Stale Reference Manipulation

In Ocarina of Time speedrunning, runners make use of a technique called Stale Reference Manipulation (SRM) to alter the game’s code and memory. This manipulation is achieved through specific characters in the save game’s filename. By manipulating the code in this way, runners are able to trigger the end credits after completing a series of specific inputs in the game.

While the Wii’s Virtual Console has been the traditional platform of choice for Ocarina of Time speedrunning, a speedrunner known as MrCheeze has discovered a filename that works for the Wii U. The Wii U’s improved framerate allows for faster inputs, reducing the overall time needed to complete the speedrun.

One of the key discoveries made in this new technique is the use of a rubber band to hold the joystick at a precise angle. This angle is crucial for executing the final move in the SRM technique. By holding the joystick in place with a rubber band, runners are able to ensure that they hit the angle correctly on the first try.

Utilizing the GamePad

The Wii U GamePad plays a crucial role in this new speedrunning technique. By using the GamePad’s ‘TV Remote mode,’ runners are able to limit button inputs from the device. This allows them to strap the joystick in place with a rubber band, start the speedrun with another controller, and then deactivate the mode to complete the final input with the GamePad.

Controversy in the Speedrunning Community

Despite the potential advantages of this new technique, there is some controversy within the speedrunning community. The current rules for Ocarina of Time speedrunning state that runners are only allowed to use one controller with one analog mapping per controller port. The question now is whether the GamePad’s TV Remote mode constitutes switching controllers, or if it simply falls within the console’s input settings.

The Future of Ocarina of Time Speedrunning

As the speedrunning community grapples with the implications of this new technique, the future of Ocarina of Time speedrunning hangs in the balance. Will the use of the GamePad and rubber band be deemed legal, or will it be considered a violation of the current rules? Only time will tell if this technique will revolutionize the world of speedrunning, or if it will be banned from future attempts.

Nintendo

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