Final Fantasy 16 producer Naoki Yoshida, also known as Yoshi-P, recently shared some intriguing ideas for the future of the beloved RPG franchise. In a discussion with Sony veteran Shuhei Yoshida, he hinted at the possibility of exploring two different directions for Final Fantasy 17: a hybrid combat system combining real-time and turn-based mechanics, and a return to the pixel art roots that defined the series in its early days.

When asked if he would be directing Final Fantasy 17, Yoshi-P hesitated, considering his new role on the board of directors. He suggested that it might be time for a fresh perspective, stating that bringing in a younger generation with more youthful sensibilities could result in a new Final Fantasy that resonates with today’s world. This notion of passing the torch is an interesting departure from the traditional approach of having the same individuals oversee each installment.

Yoshi-P emphasized the importance of challenging established norms in the Final Fantasy series. He encouraged aspiring directors to dive in and envision what they believe would be the most enjoyable Final Fantasy experience without overthinking it. This mindset opens up the possibility for different approaches in Final Fantasy 17, straying from the formulaic conventions of the older games.

One of the potential ideas floated by Yoshi-P is a hybrid combat system that combines real-time action with turn-based battles. This innovative approach would provide a fresh experience for players by blending the intensity of real-time combat with the strategic depth of turn-based mechanics. It could create a dynamic and engaging gameplay loop that appeals to a broader range of fans, catering to both those who prefer fast-paced action and those who enjoy tactical decision-making.

Yoshi-P also mused about the idea of bringing Final Fantasy back to its pixel art roots. This departure from the cutting-edge graphics of recent installments would not only serve as a nostalgic homage to the early days of the series but also align with the potential return to turn-based combat. By embracing pixel art, Final Fantasy 17 could tap into the charm and simplicity that made the earlier games so beloved, inviting both veteran players and newcomers to experience the magic of the franchise in a visually distinctive way.

While Yoshi-P acknowledges that returning to pixel art may raise eyebrows among fans accustomed to the breathtaking visual fidelity of modern gaming, he also recognized the appeal of this “groundbreaking” direction. Square Enix’s interest in the HD-2D style, as seen in titles like Octopath Traveler and Triangle Strategy, further supports the notion that a pixel art Final Fantasy 17 could indeed be a viable and innovative endeavor.

The future of Final Fantasy holds exciting possibilities for fans of the long-running franchise. Naoki Yoshida’s contemplation of a hybrid combat system and a return to pixel art in Final Fantasy 17 showcases a willingness to explore new directions and challenge the established norms of the series. While these ideas are still in their infancy, they highlight the potential for fresh and captivating experiences that honor the past while embracing the future. As fans eagerly await the next chapter in the Final Fantasy saga, the prospect of a groundbreaking Final Fantasy 17 leaves them with a sense of anticipation and curiosity for what lies ahead.


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