In a recent statement, Hidetaka Miyazaki, the director of Elden Ring and the head of FromSoftware, expressed his distaste for the common nickname “Souls” series. While many fans refer to their games as “SoulsBorne,” Miyazaki made it clear that they do not appreciate these labels. Instead, he describes their games as dark fantasy third-person action games with a strong emphasis on melee combat and a sense of achievement.

Miyazaki acknowledges that FromSoftware games have a distinct reputation that sets them apart. Despite their reluctance to adopt the “Souls” series tag, he understands that it is often used to describe the unique experience offered by their games. With a focus on challenging gameplay, intricate world-building, and rewarding combat, FromSoftware has carved out a niche for itself in the gaming industry.

Although Miyazaki’s comments may seem like a rejection of the community’s terminology, it is more about defining their games on their own terms. By moving away from the “Souls” series moniker, FromSoftware is asserting their individuality and creative vision. This shift in perspective allows fans to appreciate the studio’s work beyond the confines of a single label.

As fans eagerly await the release of the Elden Ring DLC, titled Shadow of the Erdtree, on June 21, there is a sense of excitement within the FromSoftware community. This expansion is expected to be their largest yet, following a tradition of exceptional DLC packs such as Bloodborne’s The Old Hunters and Dark Souls’ Artorias of the Abyss. With each new release, FromSoftware continues to push the boundaries of storytelling and gameplay in the action RPG genre.

Overall, FromSoftware’s reluctance to embrace the “Souls” series label speaks to their desire to be recognized for the unique experiences they offer. By focusing on the core elements that define their games, FromSoftware reinforces their commitment to delivering challenging yet rewarding gameplay that resonates with players around the world.

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