No Rest for the Wicked, the early access action-RPG, has faced its share of challenges since its release on PC. However, developers Moon Studios have been hard at work addressing these issues and have recently rolled out a major patch that significantly improves the game’s performance. The update focuses on enhancing traversal zones and optimizing GPU and CPU-heavy areas, resulting in smoother gameplay and better frame rates.

One of the key changes in the patch is the optimization of how content is loaded and unloaded while moving across maps. This has helped to eliminate dropped frames and overall boost the game’s performance. As a result, the minimum and recommended hardware specifications for No Rest for the Wicked have been lowered, making it more accessible to a wider range of players.

With the latest patch, players can now enjoy the game at a smoother frame rate with reduced hardware requirements. The minimum specs, which target 30 frames per second at 1080p, now recommend a GTX 970 or RX Vega 56 paired with an i5-8400 or Ryzen 5 2600. For those aiming for 60fps at 1080p, the recommended specs call for an RTX 2060/RX 5600 XT with at least an i7-11700K or Ryzen 7 5800X. These adjustments make No Rest for the Wicked more accessible to players with a wider range of PC configurations.

Quality-of-Life Improvements

In addition to the performance enhancements, the patch also introduces a number of quality-of-life improvements and new features. Players now have the ability to rebind keyboard controls and switch to a new default mouse and keyboard control scheme. Other improvements include easier access to resources from vendors and crafting tables, earlier housing options in the game, and better sorting of item categories.

The update also includes bug fixes and tweaks behind the scenes to enhance the overall gameplay experience. Inventory stacks have been boosted, and bows now use stamina instead of focus when attacking. These changes, along with dozens of other fixes, showcase Moon Studios’ commitment to improving and refining No Rest for the Wicked.

Looking ahead, Moon Studios CEO Thomas Mahler has expressed the studio’s dedication to supporting No Rest for the Wicked for years to come. Mahler envisions the game as a long-term project, likening it to their “Fellowship of the Ring” and “magnum opus.” As the game continues to evolve and grow, players can expect more updates, content additions, and enhancements in the future.

The recent patch for No Rest for the Wicked marks a significant milestone in the game’s development, with improved performance, updated hardware requirements, and a host of quality-of-life improvements. With Moon Studios’ ongoing commitment to the game, players can look forward to a bright future for this unique action-RPG experience.

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