Sony’s PS4 classic, Ghost of Tsushima, has made its way to the PC with the help of porting wizards Nixxes. The game has been optimized to utilize the latest GPU features such as upscaling, frame generation, and ultra-wide monitor support. However, one major oversight that has come to light is the compatibility issues with Intel Arc GPUs. Unfortunately, the game does not run properly on these GPUs, highlighting a significant limitation in terms of hardware support.

Performance Testing Results

The lack of early code for testing Ghost of Tsushima’s performance on Intel Arc GPUs has led to challenges in determining its compatibility with this hardware. While the game has proven to run smoothly on a range of CPUs and GPUs, the results with Intel Arc cards have been less than satisfactory. Despite not experiencing freezes or total PC crashes, the performance of the game on Intel Arc GPUs has been subpar. The Alchemist GPU, in particular, has exhibited odd rendering behavior, with missing upper arms and floating cloak and arm clothing.

In contrast to the issues faced with Intel Arc GPUs, both AMD and Nvidia graphics cards have performed well when running Ghost of Tsushima. While one specific model has shown tendencies for crashing, overall, the game runs smoothly on these GPUs. The success of Nixxes’ recent PC port, Horizon Forbidden West, with AMD and Nvidia GPUs further highlights the shortcomings in the testing and optimization for Intel Arc GPUs.

Driver Updates and Game Patches

It is expected that Intel will release driver updates to address the rendering bugs and performance issues encountered with Ghost of Tsushima on Intel Arc GPUs. Additionally, Nixxes may also release a game patch to improve compatibility with this hardware. Despite the potential for fixes in the future, the current situation underscores the lack of thorough testing and optimization for Intel Arc GPUs during the porting process.

The presence of rendering bugs in a game of this caliber, developed by experienced teams and backed by a major publisher like Sony, is highly unusual. Issues such as displaced meshes and non-rendered parts are typically associated with alpha or beta versions of games, not full releases. The inability to resolve these bugs through various graphics options and driver adjustments further emphasizes the severity of the compatibility issues with Intel Arc GPUs.

The challenges faced in running Ghost of Tsushima on Intel Arc GPUs highlight the importance of thorough hardware testing and optimization during the porting process. The rendering bugs and performance issues encountered with these GPUs underscore the need for better collaboration between hardware manufacturers, game developers, and porting studios to ensure a seamless gaming experience for all players. Although fixes may be on the horizon, the initial shortcomings in hardware support for Ghost of Tsushima on Intel Arc GPUs serve as a cautionary tale for future PC ports and gaming optimizations.


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