Ray Reconstruction is the newest ray tracing feature introduced by Nvidia. With its inclusion in DLSS 3.5, the Cyberpunk 2077 2.0 update has taken on a stunning new appearance. However, it’s important to note that this feature is currently only available on Nvidia graphics cards, and even then, only on those capable of maintaining a satisfactory frame rate in the demanding path-traced RT Overdrive mode. While this may seem like a disappointment for some users, Nvidia has assured that it plans to expand the availability of Ray Reconstruction in the future.
The Promise and the Reality
There was an initial sense of disappointment when it was revealed that Ray Reconstruction would only be accessible as a toggle in the Cyberpunk 2077 settings through the tech demo mode. This contradicted Nvidia’s earlier statements that it would be available for all RTX cards, differentiating it from the exclusive nature of Frame Generation. The fact that the feature requires high-end ray tracing capabilities added to the frustration for users who possessed older GPUs. However, Nvidia has clarified that Ray Reconstruction is best suited for games that heavily utilize ray tracing, particularly path-traced titles. The company plans to extend support for Ray Reconstruction to other RT modes, including those that require less intensive use of ray tracing.
To assuage the disappointment of current limitations, Nvidia has assured users that they will eventually be able to experience Ray Reconstruction on their RTX 2060 or other compatible GPUs. The company is actively working with CD Projekt Red, the developers of Cyberpunk 2077, to make this happen. While the specific details of other ray-traced games that will support Ray Reconstruction are still unknown, there is speculation that Half-Life 2 RTX remake may feature the technology. The anticipation of expanding the availability of Ray Reconstruction will surely generate excitement among the gaming community.
Users who are willing to experiment with configurations can manually enable Ray Reconstruction on standard ray tracing modes within Cyberpunk 2077. This involves modifying the DLSS_D setting to “True” in the Cyberpunk 2077 UserSettings file located in the user folder on Windows. Setting it to “Read-only” prevents the game from overwriting the changes. Although this method allows users to access Ray Reconstruction, it comes with the risk of corrupting settings data and encountering occasional error messages. Despite these potential issues, many users have reported positive experiences with Ray Reconstruction, even without the additional AI training that Nvidia may still need to fine-tune the feature.
Ray Reconstruction brings a new level of visual fidelity to ray-traced games, particularly those that heavily utilize path-tracing. While initially limited to certain Nvidia graphics cards, the future expansion of Ray Reconstruction to other RT modes and GPUs will undoubtedly enhance the gaming experience for a broader audience. The ability to manually activate the feature, although not without its potential complications, demonstrates the eagerness of gamers to explore its capabilities. As Nvidia collaborates with game developers to optimize Ray Reconstruction, we can anticipate even more stunning visual effects and improved performance in the world of ray-traced gaming.