Lead translator Ryan Morris provides a unique perspective on how FromSoftware creates immersive worlds in their games like Demon’s Souls, Dark Souls trilogy, Bloodborne, Elden Ring, and others. According to Morris, the key lies in the small details – the item descriptions, the seemingly throwaway lines, and the hidden lore tidbits that players need to uncover.

Morris points out that FromSoftware’s approach to game design is to provide players with a seamless experience that blurs the lines between reality and the game world. This unconventional approach allows for deeper immersion and emotional engagement with the story and characters.

One of the most intriguing aspects of FromSoftware games is the mysterious lore that is left open to interpretation. Morris suggests that the lore may only exist in director Hidetaka Miyazaki’s imagination and is not written down in a canon for reference. This leaves players to piece together the history, conflicts, and knowledge of the game world through exploration and item descriptions.

Morris emphasizes the joy of self-discovery in FromSoftware games, where players have to glean information from item descriptions and extra material to uncover the deep lore of the world. This process of unraveling the mysteries of the game world adds to the overall immersive experience and can be incredibly rewarding for players.

Overall, Ryan Morris sheds light on the intricate world-building and storytelling techniques employed by FromSoftware in their games. The emphasis on details, the seamless experience, the mysterious lore, and the joy of self-discovery all contribute to the unique and captivating gameplay experience that fans have come to love and appreciate from the studio.

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