Character design is an essential aspect of any video game, as it helps to establish a connection between players and the virtual world they immerse themselves in. In the case of the upcoming action RPG Stellar Blade, the director, Hyung-Tae Kim, emphasizes the significance of the protagonist’s character design, particularly the reverse side, in order to enhance the player’s experience. This unique approach to character design sets Stellar Blade apart from other games in the genre and showcases the meticulous attention to detail put into its development.

When discussing the character design of protagonist Eve, Kim highlights the deliberate focus on the back of the character. According to Kim, players spend a significant amount of time facing the back of the character while playing the game, thus making it the most visible aspect. This attention to detail demonstrates the thoughtfulness behind the design process of Stellar Blade, ensuring that players have a visually appealing experience throughout the game.

Shift Up, the developer of Stellar Blade, is known for its previous game, Goddess of Victory: Nikke, which also emphasized the backs of its anime characters. Kim argues that the studio’s style encompasses more than mere titillation, challenging societal norms and pushing the boundaries of character design in the gaming industry. By incorporating deliberately glamorous character designs like Eve, the studio dares to venture into uncharted territory, setting itself apart from other developers.

Kim also takes a moment to reflect on the cultural reception of characters like Eve, both within Korea and globally. He acknowledges the scrutiny placed on video games and the criticism that unrealistically beautiful characters often face. However, Kim believes that games should provide an escape from reality, offering players the opportunity to engage with characters who surpass the boundaries of conventional beauty. As an adult-focused form of entertainment, Kim argues that games should aspire to portray characters who personify charm and attractiveness without compromising the narrative or game setting.

When asked about Eve’s personality and backstory, Kim draws parallels between her character development and that of Nier: Automata’s 2B. Eve starts as a relatively insignificant presence but gradually takes on more responsibilities and faces pivotal decisions as the game progresses. Her growth as a human-like character mirrors the emotional journey experienced by players in Nier: Automata. Kim expresses his honor in having Stellar Blade compared to Nier, as he is a passionate fan of Yoko Taro, the director of Nier: Automata.

Eve’s initial portrayal aligns with a soldier-like persona, exhibiting limited emotions and expressions. However, as the game unfolds, she interacts with other characters and gradually becomes more human. This transformation adds depth to Eve’s character, allowing players to witness her growth and empathize with her struggles. By incorporating this character development, Stellar Blade creates a compelling narrative that resonates with players on an emotional level.

Character design plays a crucial role in the success of any video game. The director of Stellar Blade recognizes the importance of this aspect, particularly when it comes to the prominence of the protagonist’s character design. By focusing on the reverse side of the character, the game delivers a visually captivating experience for players. As Stellar Blade continues to generate buzz within the gaming community, it is clear that the thoughtful approach to character design sets it apart from its competitors, setting a new standard for future action RPGs.

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