One of the most famous scenes in Cyberpunk 2077, the underwater scuba dive with Judy Alvarez, was not as straightforward to create as players might think. Lead quest designer Sarah Gruemmer disclosed during a recent PC Gamer roundtable discussion that the team encountered a significant challenge while working on this particular quest. They realized that they did not have the necessary diving animations for NPCs in the game, which posed a problem given the underwater setting of the scene.

Despite this limitation, the developers at CD Projekt Red were determined to include this memorable moment in the game. In order to overcome the lack of diving animations, they had to come up with a creative solution. Gruemmer explained that they utilized their scene system to orchestrate the entire sequence, working around the constraints they faced. By leveraging animations and breaking the scene into smaller sections, they were able to maintain the illusion of Judy being underwater while still allowing for player interaction.

One of the key challenges was ensuring that players felt immersed in the experience despite the technical constraints. Gruemmer highlighted the importance of keeping Judy in close proximity to the player, enabling them to engage in conversations and progress through the scene seamlessly. By carefully choreographing the animations and dialogue options, the developers were able to maintain the emotional impact of the moment while adhering to the limitations of the game engine.

Ultimately, the success of the underwater scuba dive scene in Cyberpunk 2077 can be attributed to the developers’ ability to think creatively and work around technical limitations. While the lack of diving animations initially posed a challenge, the team’s innovative approach allowed them to deliver a memorable and engaging experience for players. By leveraging their scene system and breaking the scene into smaller sections, they were able to create the illusion of underwater exploration and intimacy with Judy Alvarez, showcasing the power of creative problem-solving in game development.

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