The realm of Final Fantasy XIV is no stranger to awe-inspiring feats, but it was still a momentous occasion when the first player completed every single achievement in the MMO after a staggering ten years. Director and producer Naoki Yoshida took a moment to acknowledge this astounding accomplishment and express his admiration during a press
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The director of Final Fantasy XIV, Naoki Yoshida, recently expressed his admiration for the chaos and freedom found in the nineties MMO Ultima Online. He acknowledged that incorporating this level of chaos into FF14 would not be feasible, as it could potentially “break” the players. Yoshida emphasized the need to adapt and fine-tune the concept
Final Fantasy XIV is once again embracing the rich history of the beloved series with a brand new set of raids and quests. During the opening keynote at the London Final Fantasy Fan Festival, producer Naoki ‘Yoshi-P’ Yoshida announced that FF14 will be celebrating the 20th anniversary of Final Fantasy XI, the first MMO installment
Obsidian Entertainment’s design director, Josh Sawyer, recently expressed his eagerness to create a new Pillars of Eternity RPG, provided he had the same budget as Baldur’s Gate 3. In an in-depth interview with TouchArcade, Sawyer discussed his experiences in the roleplaying game industry, from his involvement in iconic titles like Planescape Torment to Fallout: New
When Tony Hawk’s Pro Skater 1 + 2 was released on the Epic Games Store, one of the major drawbacks was its always-online requirement. However, with the recent Steam launch, fans were expecting a change and were looking forward to enjoying the game offline. Unfortunately, the 1.1 patch for the Steam version did bring an
Frontier Developments, a renowned video game development and publishing company, is currently facing significant challenges and uncertainties. In response to disappointing financial performance and the increasingly difficult industry conditions, the company has announced an “organizational review.” This review aims to reshape Frontier Developments and create a sustainable foundation for the future. The company intends to
CD Projekt RED is no stranger to the challenges that come with game development. Colin Walder, the engineering director for management and audio, recently spoke about the tumultuous development of their highly-anticipated RPG, Cyberpunk 2077. In his reflections, Walder acknowledged the intense pressure and series of milestones that the team faced throughout the creation of
Minecraft update 1.21 has recently been announced, and it seems that Mojang has finally listened to the demands of avid players who have been yearning for a proper maze generator. Game director Agnes Larsson has revealed that this upcoming update will focus more on combat adventures and tinkering, differentiating it from last year’s Cave &
Lords of the Fallen, the technically troubled Soulslike game, has recently released a major performance patch to address its significant issues. This patch has not only helped improve the game’s performance but also resulted in a positive change in its Steam reviews. Developers, Hexworks, diligently worked to resolve some of the biggest problems on PC
Lords of the Fallen, a grotty fantasy Soulslike game, has recently been released on Steam and is already facing significant backlash from players. Despite its initial success in terms of sales, the game has received mostly negative reviews on the platform. Currently ranked third on Steam’s global top seller charts by revenue, the user review